Part 6: Sports, Science and Searching.
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Now that weve met Inspector Hams, were able to head into the science room in search of Pashmina and that elusive wish-granting clover.
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I think if a sink plug can reach all the way to the floor, the chain might be just a bit too long. Helpful in this instance, though.
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Its not a great hiding place hes chosen, but I suppose body-blocking us from getting the sponge is a decent alternative. Well have to come back with a little more hampower.
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For now, lets take a look at one of the counter tops and see what science the human kids have been getting up to.
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Theres some very pretty experiments going on up here, though the young one there is too busy being scared by the skeleton to appreciate them. Speaking of, we were just told to climb the arm
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After that brief reminder of where were going, the NPC down below moves aside and lets us clamber over the test tube rack like a bridge. Sure hope none of these solutions are giving off dangerous fumes
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A nifty little introduction to the wonderful world of science. Though if it doesnt involve at least a little bit of fire, can you really call it an experiment?
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Im not sure you have to look closely. Its fairly obvious, especially when the labels on the rack are in the right order.
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Can you imagine just how much I wish the forums supported coloured text by now?
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Youre welcome, jerk. And no, this is not the telescope guy from outside. Thats just the generic scientist headshot.
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Anyway, lets make Maxwell do some
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Oh, and if you dont bump into this guy when he appears, he swaps two test tubes himself. Of course, he always does it wrong.
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Once youre almost done, the coloured solutions all begin to bubble. I dont think they should be doing that just by being in the same area as each other
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With a very pretty and hopefully not dangerous bridge all in order, lets continue on with Maxwell in the lead.
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Seems theyre doing more than one crystal-based experiment in here today. The kid just goes waaaaah at us, so lets continue through the glass tube (between counters again, even less visible).
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The next screen presents us with only one option for moving forward, and thats making Penelope leap between swaying test tubes in a sink full of water.
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Mind you, I like that she uses their buoyancy as a way to launch herself upward for that candy.
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How this tap turns off just by being lightly jumped on by a tiny hamster, however And who left both the tap on and the sink unplugged?
![:argh:](../Smilies/emot-argh.gif)
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With the sink drained, we can continue on and just catch a glimpse of Pashmina running across the windowsill.
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We had better catch up to her, see what the story is.
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We? Pashmina and Penelope are the only two clubhouse hams that came here originally. I think someone might have gotten confused.
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And with the reunion of Pashmina and Penelope, we finally have a full party. Eight Ham-Hams is our absolute limit, so no feat of strength is beyond us right now.
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Oh, Maxwell. You really dont get how this works, do you?
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We have just a little more exploration to do before moving on with the plot.
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Well, theres a whole lot of nothing in this sink and no other paths, so theres really only one place the unfortunate soul could be.
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Being stuck in a science lab drain must smell just fantastic, by the way.
![:gonk:](../Smilies/emot-gonk.gif)
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...When inspiration strikes, I guess! Or so I assume; I havent got an artistic bone in my body.
Unless you consider LPs to be art, of course.
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Ah, a spot the difference minigame. Naturally, you only get to see the original for a few moments before being presented with the edited version instead.
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It gives you a generous ten seconds for looking at the first picture, and since this is a repeatable minigame, the changes arent always the same. Ill let you find them yourselves, since you have the luxury of seeing both images together. The reward is 10 points + 10 per life + 1 for every two seconds remaining.
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What even is this sticker.
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All in all, I think this artist would do better with paint than chalk.
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He does give us a pretty great picture of this lovely couple, though.
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Back in the direction of progress, the scientist blocking our way backward says that hes lined up the next set of test tubes himself.
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I suspect he may actually be colour-blind.
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Using a simple transfer pipette this time around, Maxwell has to hop back and forth to the beaker so that he can swap the solutions around. You cant just swap the pipettes contents with the test tubes, because that would be too easy.
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Oh, and this jerk is also throwing stuff into the test tubes. You have to transfer the bubbling solution elsewhere before its countdown ends, or its automatic failure. The timer is pretty generous though, so you might be able to just power through.
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Actually, Im honestly not sure what this sticker is. Possibly a crime against nature.
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On the other side of the test tube bridge
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And then, seduced by the promise of wish-granting, the clubhouse Ham-Hams proceed to ignore an entire tray of very green mustard sprouts and continue looking for the four-leaf clover. Since were here though, lets talk to that hamster hanging out on the windowsill.
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Ah, a new lead! Also, as far back as entering the science room, Snoozer will spoil the fact Bo is around.
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On our way back through the science room, Pashmina can perform her task to calm down the two crying kids.
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Aiding the first child leads to nothing more than this unique individual.
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The one back by the skeleton hand, however That path leads to another minigame!
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Teeter-Beaker is much like Penelopes minigame from earlier, except instead of having to jump when both tubes are tilted toward each other, the two beakers have to be side-by-side. Its not very difficult.
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Draining the sink this time around earns us another five-star sticker. Come to think of it, I wonder where those two got to
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Back down on ground level at last, we can scare away the snoozing mouse and claim the sponge for ourselves. Which of course goes on this spilt milk
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...and opens up another path for us!
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Well, maybe you shouldnt stand near it then. Now, exploration calls!
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So much for the Inspectors theory! Lets find out how he reacts when we solve the case for him.
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Oh, you colossal charlatan.
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Oh, right. There was that guy blocking the way into the office until the investigation is completed; now well be able to continue our search for the four-leaf clover.
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And with a quick fade cut, Hamlins problem is resolved before he ever even learns about it. Such is the power of Ham-Hams working together for a common goal.
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...Well, I cant say the description of the memo is inaccurate.
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At least one of the police hamsters learned something here today. Now, how about their colleague?
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...What a massive con artist that Inspector is. Its honestly kind of impressive.
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You got it, chief. Well make sure not to damage any of the principals stuff.
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Even with eight Ham-Hams, the sliding door to the office takes a good bit of effort to open up but now we can access one more part of the school.
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The principals office has quite a lot of sunflower seeds on the left side of the table, a full sixty to give the player a nice boost. After spending everything I had at the ranchs store, its very much appreciated.
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You can also get onto another screen back here, but both paths are blocked off at the moment.
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At least its very clear what we have to do to get through here. The competition must be back on the last screen somewhere.
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To the right of the office entrance, we can climb up onto this very ratty-looking couch. So much for this place being full of valuable things though I suppose that is a gold spoon over there.
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Bouncing to the table and walking over the spoon lets us get up on the back of the couch, and wander over to this interesting sight.
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And now we know the clover is definitely here, and we have an open invitation to take it. It cant be that hard to crack the lock on a book.
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Continuing to poke around, theres an odd fellow here if we cross the previous bean-toss prize.
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Omar appeared in one of the earliest Hamtaro episodes, a traveller of the world who happens to look exactly like Snoozer. Hes the pet of a king of a far-away land, but prefers to travel instead of living in the lap of luxury.
While its nice to see old friends out and about, we have a certain competition to complete. So, lets check out the middle of the coffee table.
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Oooh, fancy.
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Two-player mode, engaged! Yes, some minigames call for you to have more than one specific Ham-Ham in your party.
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Sadly, Coffee-Bean Toss is not a very good game. Hitting the alien is almost certainly a matter of chance, and getting the meters to behave enough to hit the deceptively small target areas is dicey at best. Oh, and you cant back out to have another shot at setting the vertical meter once the horizontal one starts.
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The alien is worth 100, the smaller targets 30 and the bigger ones 20. So you can get a score of 310 at most which translates into 62 sunflower points, because the point reward is equal to your score divided by five. Just beat the game and move on.
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...Thanks?
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Climbing the principals potted plant lets us clamber up onto his desk, where that locked book awaits us. Finally, the four-leaf clover is within reach!
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Ah, there he is! I was wondering where hed gotten to
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Do you not understand how locks work, kid? You find the right shaped key/emblem/statue and put it in the hole.
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Hmm? Penelopes freaking out over there.
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And so it comes down to this, Puzzle Scramble. The pieces can be rotated 180 degrees with L and R, but its otherwise fairly straight-forward. At least its pretty. (You get 10 points + 1 for each three seconds remaining from this minigame.)
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But as Bo flies away, it seems all is not well.
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Hmm, we heard a lot of different wishes from the other Clubhouse Ham-Hams. But what might Penelopes be?
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Seems that Inspector Hams came through for us after all.
![:3:](../Smilies/emot-3.gif)
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And so we shall Next time.